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SkillsUnity 3D Engine, Source Engine, Maya, Zbrush, 3DS Max, Adobe Photoshop, Illustrator, Flash,Premier Pro, JIRA, HTML/CSS, Microsoft OfficeObjectiveGame Director, Game Producer, Creative DirectorExperienceMobile App Specialist, Vaco @ Google, August 2016 – Present- Providing App and Game Design consultations for Google Play working on-site at GoogleHQ and alongside the Google Play team- Consultation reviews and analyze mobile games and apps for UX quality criteria and meetingbenchmarks to ensure world-class quality mobile experiences are delivered on the Androidmobile app Play Store. These are selective high-level, deep app and game analysis based onperformance data, design-centric and benchmarks set from previous high achieving products.Working directly with game and app developers, from Indies to high-end AAA studios,providing solutions to developers to achieve app quality improvements like user engagementlevels, user retention, app health, pre-launch and post-launch metrics, improved developmentroad maps.- Google Daydream VR Games and app consultations, offering design and UX solutions forVR related problems, and achieving improved KPIs. From mobile optimization, to best VRpractices ensuring the highest level of experience, guiding developers to create Google Playfeature-worthy, world-class mobile VR games and apps.- Selected Early Access Program board member, based on my inherent ability to identifypotentially high performing games and apps, as well as case studies and performance data.This special program enables me to follow through to work closely with these new developerpartners, to guide and assist them to achieving successful beta tests, and game launchesthrough best practices, and improvements on game design and app quality.Game Director and Artist, Drop Pod Games, Feb 2014 – April 2016Designed, developed, produced, and published a multitude of games across different platforms inthe Unity 3D engine:- “ Magniibots ”, a fast-paced, arena-style, couch party game for consoles and desktop- “ SuperBamBam ”, a twitch-based highscore challenge mobile game for iOS and Android- “ InnovoxVR ”, an interactive Virtual Reality audio and visual experience for the SamsungGearVR headset- “ Frwee ”, a music-driven game for the Flightdeck 3D Tablet (Awarded “Winter 2015 FreeviTop 10 Award”)- “ RoShamBoroo ”, a tug-of-war mobile game for Android (Awarded “2014 Dolby ChallengeSilver Award”)- “ Saplings ”, a mobile game for Android- “ SaddleFish ”, a multiplayer Virtual Reality experience for the Oculus Rift headset- “ Soul of the Shu ”, a Virtual Reality experience for the Oculus Rift headsetIn addition, I also provide consultation services to external clients for game development.Clients present an idea and I assist with fine tuning their objectives through game design,establishing KPIs and milestones, and then lead them through the development process,creating development road maps, taking them from idea to through product launch.- Hands-on lead artist on all game projects (3D/2D), defining the visual style and feel of everyproject.Project Coordinator, Gala-Net, Dec 2011 – Jan 2013- Liaison between publishing team in the USA and development team in Korea- Analyzed game metrics, CCU, MAU, measuring KPIs, to manage and create weekly andmonthly sales strategies to achieve revenue goals through IAP structuring and design.- Scheduled, designed, and managed monthly game events, monetization options, social mediacampaigns, marketing strategies, and QA testing- Community Management and support through forums, events, and social mediaLead QA/Game Master, Gala-Net, Apr 2011 – Dec 2011- Spearheaded, designed, and launched 2 major game-enhancing features for the online PCMMO game ‘Flyff ‘ (Achievement system and Guild Siege system)- Directed, storyboarded, filmed in-game footage for game expansion launch trailer video- Provided QA testing and customer support for the online PC MMO game ‘Flyff’- Executed live game events and managed in-game and forum community- Modified and enhanced game localization (quest, item, story, and skill text)- Created and designed art assets for game newsletters, banners, posters, and marketing adcampaignsGame Environment Artist, Cognito Comics, 2010- Design, modeled, and textured various 3D game assets for RTS game “Uprising” built in theUnity 3D Game EngineCreative Lead, “The Story of the Sea”, 2009-2010- Directed and animated an art book with Adobe Flash for an art showCommunity Manager and Server Administrator,, 2005-2006- managed 3 game servers for large online gaming community- created and executed weekly community in-game events- organized and hosted game tournaments- created tournament banner ads, leaderboards, tournament brackets and other art assetsLead Level Designer, “Soccer Mod” team, 2002-2004- Designed and built mod-specific game levelsAwards &Certifications- Dolby Challenge 2014 Silver Award, “RoShamBoRoo” Mobile Game- Achievement in Game and Audio DesignFreevi WWDC Winter 2015 Top 10 Award, “Frwee” Mobile Game- Achievement in Game Foundations of Programming: Fundamentals- Programming basics Foundations of Programming: Object-Oriented Design- Programming concepts and best practicesEducationBachelor of Fine Arts in Animation & Visual EffectsAcademy of Art University, San Francisco, CAInterestsVR/AR, RC Planes & Cars, E-Sports, Game Development, Business of Games, Gameperformance data, Graphic Design, Sound Design, Gaming, Entrepreneurship, Soccer, Go-Karting,Indoor rock climbing, Paintball, Kiting