Game Producer; Creative Director


Bachelor of Fine Arts in Animation & Visual FX (Games)
Academy of Art University, San Francisco, CA


Game Director & Artist, Drop Pod Games, 2013-Present

Designed, Developed and launched various games on various platforms, including the Oculus Rift VR headset, Android, Web, Freevi Flightdeck 3D Tablet… Leading Game Design, Development Roadmaps, Cross-Discipline management, Marketing/Go-to-Launch strategies, Live Ops, Monetization strategies, Metric driven analysis

Received “Dobly Challenge Silver Award” for mobile game “Roshamboroo

Received “Freevi Winter Challenge 2015 Top 10 Winners Award” for 3d-game finalist “Frwee

Lead Artist (2D/3D) and Visual designer for all projects

Magniibots” – PC game Local multiplayer

SuperBamBam” – Mobile Android game

Protect Your Nuts” – PC game multiplayer

InnovoxVR” – Samsung GearVR Mobile Virtual Reality App

SaddlefishVR” – Oculus Rift VR Multiplayer game

Saplings” – Mobile Android game

SouloftheShu” – Oculus Rift VR

Project Coordinator (Acting Associate Producer), Gala-Net Inc., 2012

Analyzed game metrics to manage and create weekly and monthly sales strategies for the MMO Flyff

Liaison between publishing team in the USA and the game development team in Korea

Lead and managed a small team

Scheduled, planned, and managed monthly game events, monetization options, social media campaigns

Lead QA / Lead Game Master, Gala-Net Inc., 2011

Spearheaded, designed, and launched 2 major, game-enhancing features for MMO Flyff (“Achievement system” and “Guild Siege Gold system”)

Designed game events, proposed new game systems and enhanced existing game features

Story-boarded, directed, and filmed in-game footage to create a promotional game trailer

Community management

Game Master, Gala-Net Inc., 2011

Resident artist on the MMO Flyff Team, responsible for all artistic assets

Designed and created game newsletters

Designed bi-weekly game banners, posters, marketing materials and ad campaign banners, game product branding

Provided QA and customer support for the game

Game localization

Environment Artist, Cognito Comics, 2010

Designed, modeled, and textured game environment assets for the City level in “Uprising” game

Model & Texture Artist, SemesterGames, 2010

Created 747 Boeing airplane model for in-game cut scene

Flash Artist, “The Story of the Sea”, 2009-2010

Directed and animated art book in Adobe Flash

Indie Game Developer, “Banish Bizarre”, 2005-2006

Self-developed, self-published mini-game in Adobe Flash, created all artwork, animations, audio, game design

Community Manager and Server administrator, SgXplorer.com, 2005-2006

Managed 3 game servers for the large online game community

Created and executed weekly community in-game events

Hosted and organized game tournaments

Created tournament banner ads, leaderboards, tournament brackets, marketing efforts

Level designer, “Soccer Mod” team, 2002-2004

Resident level designer, built mod-specific levels to overwhelming positive community reaction

Server Specialist / Community Manager, Self, 2002-2004

Ran and managed game servers for Counter-Strike game community

Achieved “Top 4 Most played on servers” in the USA



Unity 3D
After Effects
Premier Pro
After Effects
Source: Hammer
PC Troubleshooting / Custom PC Building

Favorite Games

Guild Wars
League of Legends


Art & design
Sound design
Custom PCs
Indoor rock climbing


Download my Resume 

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