Objective
Game Producer; Creative Director
Education
Bachelor of Fine Arts in Animation & Visual FX (Games)
Academy of Art University, San Francisco, CA
Experience
Game Director & Artist, Drop Pod Games, 2013-Present
Designed, Developed and launched various games on various platforms, including the Oculus Rift VR headset, Android, Web, Freevi Flightdeck 3D Tablet… Leading Game Design, Development Roadmaps, Cross-Discipline management, Marketing/Go-to-Launch strategies, Live Ops, Monetization strategies, Metric driven analysis
Received “Dobly Challenge Silver Award” for mobile game “Roshamboroo”
Received “Freevi Winter Challenge 2015 Top 10 Winners Award” for 3d-game finalist “Frwee”
Lead Artist (2D/3D) and Visual designer for all projects
“Magniibots” – PC game Local multiplayer
“SuperBamBam” – Mobile Android game
“Protect Your Nuts” – PC game multiplayer
“InnovoxVR” – Samsung GearVR Mobile Virtual Reality App
“SaddlefishVR” – Oculus Rift VR Multiplayer game
“Saplings” – Mobile Android game
“SouloftheShu” – Oculus Rift VR
Project Coordinator (Acting Associate Producer), Gala-Net Inc., 2012
Analyzed game metrics to manage and create weekly and monthly sales strategies for the MMO Flyff
Liaison between publishing team in the USA and the game development team in Korea
Lead and managed a small team
Scheduled, planned, and managed monthly game events, monetization options, social media campaigns
Lead QA / Lead Game Master, Gala-Net Inc., 2011
Spearheaded, designed, and launched 2 major, game-enhancing features for MMO Flyff (“Achievement system” and “Guild Siege Gold system”)
Designed game events, proposed new game systems and enhanced existing game features
Story-boarded, directed, and filmed in-game footage to create a promotional game trailer
Community management
Game Master, Gala-Net Inc., 2011
Resident artist on the MMO Flyff Team, responsible for all artistic assets
Designed and created game newsletters
Designed bi-weekly game banners, posters, marketing materials and ad campaign banners, game product branding
Provided QA and customer support for the game
Game localization
Environment Artist, Cognito Comics, 2010
Designed, modeled, and textured game environment assets for the City level in “Uprising” game
Model & Texture Artist, SemesterGames, 2010
Created 747 Boeing airplane model for in-game cut scene
Flash Artist, “The Story of the Sea”, 2009-2010
Directed and animated art book in Adobe Flash
Indie Game Developer, “Banish Bizarre”, 2005-2006
Self-developed, self-published mini-game in Adobe Flash, created all artwork, animations, audio, game design
Community Manager and Server administrator, SgXplorer.com, 2005-2006
Managed 3 game servers for the large online game community
Created and executed weekly community in-game events
Hosted and organized game tournaments
Created tournament banner ads, leaderboards, tournament brackets, marketing efforts
Level designer, “Soccer Mod” team, 2002-2004
Resident level designer, built mod-specific levels to overwhelming positive community reaction
Server Specialist / Community Manager, Self, 2002-2004
Ran and managed game servers for Counter-Strike game community
Achieved “Top 4 Most played on servers” in the USA
Skills
Unity 3D
Maya
Photoshop
Illustrator
After Effects
Zbrush
Premier Pro
After Effects
Source: Hammer
PC Troubleshooting / Custom PC Building
Favorite Games
Guild Wars
League of Legends
Minecraft
Counter-strike
Flower
Interests
Art & design
Sound design
Cosplay
Custom PCs
Cars
Soccer
Go-Karting
Indoor rock climbing
Paintball